Work​
experience​
Principal Lighting Artist
Eidos-Mtl, Montreal QC
2017 - Present
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Responsible for all lighting for the project
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Mentored jr. lighting artist
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Worked closely with Art Director, and project to push lighting quality
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Communicated often with Crystal Dynamics for new features and sharing knowledge
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Ensuring the development of quality rendering tech
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Lighting Artist
WB Games, Montreal QC
2012 - 2017
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Mentored rising lead lighting artist
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Batman Arkham Origins
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Cold, Cold Heart - DLC environment and cinematic lighter
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Aiding in the creation of new rendering tech
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Lighting & Environment Artist
Ubisoft Entertainment, Montreal QC
​2009 - 2012
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Far Cry 3 - Lead Lighter
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Prince of Persia - Forgotten Sands
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Tasks included creating visual and lighting benchmarks, modeling, art polish and problem solving
Lighting & Environment Artist
​Silicon Knights, St. Catharines, ON
2008 - 2009
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​Created environment assets and textures for upcoming game title
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Lighting Specialist
Pseudo Interactive, Toronto, ON
Jan 2008 - Feb 2008 (1 month)
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Lead lighter for the company
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Unfortunately, the company shut down unexpectedly, (...and "no", it wasn't my fault :-P)
Lighting & Environment Artist
Ubisoft Entertainment, Montreal QC
2004-2008
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LOST Game - Lead Lighter & Environment Artist
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Rainbow Six Vegas, Mulitplayer - Lighting Artist
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Open Season Game - Lighter and Level Artist
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Splinter Cell 3&4 (Chaos Theory & Double Agent)
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Managed and responsible for a small team to ensure tasks for maps were completed within strict set deadlines
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Helped with the training of new employees
Cartooning Teacher
Art Works Art School, Toronto, ON
2002 - 2003
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Taught 2 different cartooning classes - teens & pre-teens
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Communicated with parents on a daily basis
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Created the curriculum for both age groups for the year
Printable Version
Education
Post Graduate Diploma in 3D Gaming
​Seneca College, Toronto, Ontario
2003 - 2004
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Class and teachers worked hard to learn and gain as much as we could from the knowledgeable professors
Classical Animation Diploma
Max the Mutt Animation School, Toronto, Ontario
1999 - 2002
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Studied classical animation for 3 years
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Studied life drawing, painting, animation, layout, storyboard, acting, painting, color study for the duration of the course
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Phenomenal school with excellent teachers
Skills
Technical and Art Skills
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Unreal 4, and many other gaming engines
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3ds Max modeling
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Adobe Photoshop and After Effects
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Classical art background
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Scripting Knowledge
Printable Version
References
Dan Hay
Executive Producer - Ubisoft, Mtl
email: danhay.net@gmail.com
phone: (514) 686-4174
Marc-Andre Delongchamps
Technical Artist - WB Games, Mtl
email: zero_tactics@hotmail.com
phone: (450) 824-1644