top of page
Anchor 1
Work​
experience​
Principal Lighting Artist
Eidos-Mtl, Montreal QC
2017 - Present 
  • Responsible for all lighting for the project

  • Mentored jr. lighting artist

  • Worked closely with Art Director, and project to push lighting quality

  • Communicated often with Crystal Dynamics for new features and sharing knowledge

  • Ensuring the development of quality rendering tech
​
Lighting Artist
WB Games, Montreal QC

2012 - 2017

  • Mentored rising lead lighting artist

  • Batman Arkham Origins

  • Cold, Cold Heart - DLC environment and cinematic lighter

  • Aiding in the creation of new rendering tech 

​

Lighting & Environment Artist

Ubisoft Entertainment, Montreal QC

​2009 - 2012

  • Far Cry 3 - Lead Lighter

  • Prince of Persia - Forgotten Sands

  • Tasks included creating visual and lighting benchmarks, modeling, art polish and problem solving

 

Lighting & Environment Artist

​Silicon Knights, St. Catharines, ON

2008 - 2009

  • ​Created environment assets and textures for upcoming game title

​

Lighting Specialist

Pseudo Interactive, Toronto, ON

Jan 2008 - Feb 2008 (1 month)

  • Lead lighter for the company

  • Unfortunately, the company shut down unexpectedly, (...and "no", it wasn't my fault  :-P) 

 

Lighting & Environment Artist
Ubisoft Entertainment, Montreal QC

2004-2008

  • LOST Game - Lead Lighter & Environment Artist 

  • Rainbow Six Vegas, Mulitplayer - Lighting Artist

  • Open Season Game - Lighter and Level Artist

  • Splinter Cell 3&4 (Chaos Theory & Double Agent)

  • Managed and responsible for a small team to ensure tasks for maps were completed within strict set deadlines

  • Helped with the training of new employees

 

Cartooning Teacher

Art Works Art School, Toronto, ON

2002 - 2003

  • Taught 2 different cartooning classes - teens & pre-teens

  • Communicated with parents on a daily basis

  • Created the curriculum for both age groups for the year

Printable Version
Education
Post Graduate Diploma in 3D Gaming

​Seneca College, Toronto, Ontario

2003 - 2004

  • Class and teachers worked hard to learn and gain as much as we could from the knowledgeable professors

 

 

Classical Animation Diploma

Max the Mutt Animation School, Toronto, Ontario

1999 - 2002

 

  • Studied classical animation for 3 years

  • Studied life drawing, painting, animation, layout, storyboard, acting, painting, color study for the duration of the course

  • Phenomenal school with excellent teachers

Skills

Technical and Art Skills

 

  • Unreal 4, and many other gaming engines

  • 3ds Max modeling

  • Adobe Photoshop and After Effects

  • Classical art background
  • Scripting Knowledge
Printable Version
References

Dan Hay

Executive Producer - Ubisoft, Mtl

email: danhay.net@gmail.com

phone: (514) 686-4174

 

Marc-Andre Delongchamps

Technical Artist - WB Games, Mtl

email: zero_tactics@hotmail.com

phone: (450) 824-1644

bottom of page